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Creating Behavioral Elements
While in Workspace Config mode the user can create behavioral elements by simply right clicking anywhere on the empty surface of the program. A button will appear at the cursor named "Button #" and in the table the name of the element will appear in the first category. A button can be resized and moved freely around on the program surface by left clicking on it. The user can create more buttons by right clicking on the program surface.
Unnecessary buttons can be deleted by left clicking them and then clicking Delete Button.